Thanks for the idea. When I add a light to the scene using the shelf tool it sets the light exposure to 5.15
It seems strange to me coming from Maya but the viewport and render view look correct now.
I'd still like to know what basis it uses for adjusting light exposure.
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Technical Discussion » Viewport Display controls?
- Tony Hudson
- 12 posts
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Technical Discussion » Viewport Display controls?
- Tony Hudson
- 12 posts
- Offline
Just in case it is helpful, here are two objects with two lights set to intensity of 1. FYI- gamma is set to 2.2 and HDR Rendering seems to make no difference.
Technical Discussion » Viewport Display controls?
- Tony Hudson
- 12 posts
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As far as I can tell I have not set any variables other than $JOB and I looked thru the list in ‘Alias’s and Variables' and saw nothing.
Under what conditions would I use the ‘exposure’ control on the light? I've found raising the exposure to a value of 5 on both of the scene lights I can get it to match what I'm seeing in the tutorials. However, that has to be wrong.
At a loss.
thanks
Under what conditions would I use the ‘exposure’ control on the light? I've found raising the exposure to a value of 5 on both of the scene lights I can get it to match what I'm seeing in the tutorials. However, that has to be wrong.
At a loss.
thanks
Technical Discussion » Viewport Display controls?
- Tony Hudson
- 12 posts
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I'm fairly new to Houdini and am doing a lot of tutorials. Every one of the tutorials show a viewport display that does not match my view. I've looked through all the display settings I can find and verified that they are set to default setting. I've tried messing with the gamma and messing with light exposure.
What I'm always getting, whether with a polymesh or a volume, is an object that is much darker than the tutorial, and when adding lights the lights are darker. I'm attaching an example image below.
Right off I can see that the tutorial is produced in 15 or older and I'm using 16. Can't tell as the version is not in the title bar like in 16. Was there an display upgrade or change from 15 to 16?
Can anyone give me any tips on what else to check or change?
I am running 2 nVidia GeForce GTX 1080's with driver 385.41 on Win 7
Thanks!
What I'm always getting, whether with a polymesh or a volume, is an object that is much darker than the tutorial, and when adding lights the lights are darker. I'm attaching an example image below.
Right off I can see that the tutorial is produced in 15 or older and I'm using 16. Can't tell as the version is not in the title bar like in 16. Was there an display upgrade or change from 15 to 16?
Can anyone give me any tips on what else to check or change?
I am running 2 nVidia GeForce GTX 1080's with driver 385.41 on Win 7
Thanks!
Edited by Tony Hudson - 2017年8月26日 21:56:37
Houdini Lounge » advance cursor to next field?
- Tony Hudson
- 12 posts
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Ok, for anyone else that might be confused, TAB does work.
My problem when entering values in X, Y, and Z was that I would type “4” and then hit the ENTER key and then try to TAB over. If I instead enter “4” and then TAB immediately it will enter value and advance to next field.
Once again, user error. (siggghhhhh)
My problem when entering values in X, Y, and Z was that I would type “4” and then hit the ENTER key and then try to TAB over. If I instead enter “4” and then TAB immediately it will enter value and advance to next field.
Once again, user error. (siggghhhhh)
Edited by Tony Hudson - 2017年8月19日 20:50:44
Houdini Lounge » advance cursor to next field?
- Tony Hudson
- 12 posts
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Sorry to ask such a dumb basic question but I cannot seem to find the answer- How do I advance the cursor to next field while entering data in a parameter panel? As in, I've created a box and I enter 2 in the Y field and then want to go to Z without moving my cursor…TAB does not work as it might in a web form so what is the Houdini equivalent?
Thanks
Thanks
Edited by Tony Hudson - 2017年8月19日 16:24:19
Technical Discussion » Houdini 16 dopnet question for newbie
- Tony Hudson
- 12 posts
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Technical Discussion » Houdini 16 dopnet question for newbie
- Tony Hudson
- 12 posts
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Ok, this is solved. I downloaded and installed 16.0.671 and now I have dopnet. Makes no sense, but at least I can proceed.
t
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Technical Discussion » Houdini 16 dopnet question for newbie
- Tony Hudson
- 12 posts
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Thank you for getting back to me. However, I guess I'm still confused. In the video I'm referencing it shows him creating the dopnet inside of the sop level. I'm attaching a screengrab from the video below.
Additionally, even if I go up to the obj/ level I cannot create the dopnet their either. Under the ‘managers’ folder I see POP, ROP, SHOP, SOP, and VOP Networks but still no DOP.
I'm sure it's just my user error but I sure as heck cant figure it out.
tony
Additionally, even if I go up to the obj/ level I cannot create the dopnet their either. Under the ‘managers’ folder I see POP, ROP, SHOP, SOP, and VOP Networks but still no DOP.
I'm sure it's just my user error but I sure as heck cant figure it out.
tony
Technical Discussion » Houdini 16 dopnet question for newbie
- Tony Hudson
- 12 posts
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Hey, I'm trying to get up to speed with Houdini and I've hit a wall and not sure how to proceed.
I've been following along with this tutorial:
https://www.cgcircuit.com/course/applied-houdini—rigids-i [www.cgcircuit.com]
@ 3:40, within obj he creates a dopnet node.
However, I do not seem to have a dopnet node. Search in TAB for “dop” gives me only dopI/O and Dop import*. Search for “net” shows me POP, ROP, SHOP, SOP, and VOP Networks but no DOP.
Can anyone help out a newbie here and tell me what I'm doing wrong?
Using Houdini16.0.621 on Windows 7
thanks
I've been following along with this tutorial:
https://www.cgcircuit.com/course/applied-houdini—rigids-i [www.cgcircuit.com]
@ 3:40, within obj he creates a dopnet node.
However, I do not seem to have a dopnet node. Search in TAB for “dop” gives me only dopI/O and Dop import*. Search for “net” shows me POP, ROP, SHOP, SOP, and VOP Networks but no DOP.
Can anyone help out a newbie here and tell me what I'm doing wrong?
Using Houdini16.0.621 on Windows 7
thanks
Technical Discussion » Make Breakable shattering objects immediately on groundplane
- Tony Hudson
- 12 posts
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In case anyone else comes across this, here is how I got this to work:
Yes, you must have your solver set to “RBD”- however, if you try to switch to “RBD” After you “make breakable” you are screwed- it just breaks the sim and nothing happens. So, after you convert the column and the sphere to “RBD Objects” immediately double-click on ‘AutoDopNetwork’, select rigidbodysolver, and change Solver type to “RBD”
Then you can continue the lesson, select the column group and click “Make Breakable”.
Yes, you must have your solver set to “RBD”- however, if you try to switch to “RBD” After you “make breakable” you are screwed- it just breaks the sim and nothing happens. So, after you convert the column and the sphere to “RBD Objects” immediately double-click on ‘AutoDopNetwork’, select rigidbodysolver, and change Solver type to “RBD”
Then you can continue the lesson, select the column group and click “Make Breakable”.
Technical Discussion » Make Breakable shattering objects immediately on groundplane
- Tony Hudson
- 12 posts
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making this subject active again:
I too am having the same issue, also on OS X. Has anyone confirmed that this is an issue with ‘make breakable’ on Mac?
I've tried changing the solver to ‘RBD’ but that just seems to break the sim completely- no eval at all, the wrecking ball does not even eval anymore. I've tried this as a simple case as well, with just a block and a ball with the same results.
I too am having the same issue, also on OS X. Has anyone confirmed that this is an issue with ‘make breakable’ on Mac?
I've tried changing the solver to ‘RBD’ but that just seems to break the sim completely- no eval at all, the wrecking ball does not even eval anymore. I've tried this as a simple case as well, with just a block and a ball with the same results.
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